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	<title>Delivering Quality &#187; OpenGL ES</title>
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		<title>Learning WebGL</title>
		<link>http://www.markdeepwell.com/2009/11/learning-webgl/</link>
		<comments>http://www.markdeepwell.com/2009/11/learning-webgl/#comments</comments>
		<pubDate>Sun, 15 Nov 2009 21:22:15 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Web]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[OpenGL ES]]></category>
		<category><![CDATA[WebGL]]></category>

		<guid isPermaLink="false">http://www.markdeepwell.com/?p=366</guid>
		<description><![CDATA[If you&#8217;re interested in programming graphics on the web I recommend subscribing to Planet WebGL; it has a lot of great tutorials and instructional material for learning how to program graphics in a web environment. WebGL is technically a JavaScript binding to OpenGL ES 2.0. If you already know OpenGL ES and JavaScript, you should [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re interested in programming graphics on the web I recommend subscribing to <a href="http://planet-webgl.org/">Planet WebGL</a>; it has a lot of great tutorials and instructional material for learning how to program graphics in a web environment.</p>
<p>WebGL is technically a JavaScript binding to OpenGL ES 2.0. If you already know OpenGL ES and JavaScript, you should be able to pick it up pretty quickly. If you know JavaScript but not OpenGL and are in a web development career, I encourage you to look into WebGL because it could be one key component of interactive web applications in the future.</p>
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